

This idea would later be reserved for the shelved Mercenaries 3: No Limits. Pandemic Studios began developing early ideas of Mercenaries 2 in December 2005 an early pitched concept took place in the studio's home country of Australia, and featured robotic soldiers and a final boss that was secretly a cyborg. Humiliated and penniless, the Mercenary watches as Solano overthrows the Venezuelan government in a coup d'etat, then decides to take revenge and set up a PMC of their own. Upon rescuing Carmona and returning him to Solano, however, the Mercenary is betrayed and Solano attempts to execute them, shooting them in the butt as they flee his mansion. However, General Carmona had since been captured by loyalist army units - leading Solano to hire the Mercenary to rescue him. Using his connections, Solano had convinced General Carlos Carmona and large portions of the Venezuelan Army to overthrow the government. Blanco introduces them to Ramon Solano - a billionaire software entrepreneur with family ties to drug trafficking. Three years later, the Mercenary is referred to a contract in Venezuela by Blanco: a Liberian who the Mercenary had worked with in Dakar.

Following the events of the Second Korean War, the Mercenary and their technical support advisor Fiona Taylor leave Executive Operations to work independently.
